WinKawaks™ 1.05 Release Log
* WinKawaks 1.05
* Various emulation fixes :
- In the sprite system. Fix for some PGear bugs.
- In the layer system. Fix for Ring of Destructions backgrounds.
Fix for a small XvSF attract demo glitch.
- In the palette system. Fix for flash intros before fight in SFA2,
and SSF2 attract demo.
- General fixes in CPS1 driver. All SF2s should run like a charm now :)
* Added dummy driver for main parents of games that do not have their main
set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
* CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON.
(Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
* Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and
Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
* Started work on "regular" CPS1 sound. CPS1 games now have their Z80
running (preliminary mapper). (No sound output yet, however)
* Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
* New drivers :
Armoured Warriors (US 941024)
Street Fighter Zero - CPS Changer (Japan 951020)
Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
* Sorted game list a tad :)
* Sprites Table module works with CPS1 too, now.
* Full support for CPS1's BgHi. This fixes all priority errors in CPS1
games :)
* Those without a sound card should be able to use Kawaks now (if NoSound
is set to 1 in INI, no DirectSound initialisation occurs)
* Hopefully fixed bugs with S3/S4 video cards, and others that don't use
a standard video pitch. Untested, since my own video cards act 'normally'
If you still have problems, please report with:
- If possible, a screenshot of the problem
- Info about your desktop resolution and color depth
- Info about your video card model
- Info about what renderer caused the problem (Double mode ? Non double mode ?
- Scanlines 50% activated ? Was it a vertical or horizontal game ?)
If your problem is fixed in this version, I'd like to hear about it too.
* Joypad supported in Redefine keys dialog box.
